3D Mech-Robot Model

I created Mech-Robot model as part of my specialization class at SAIT NMPD program. The idea behind creating this character was to use it in a video game as Boss character. I used 3ds Max, ZBrush and Photoshop for creating the concept, modeling and texturing. The Mech-Robot poly-count is around 8k, which can be optimized even more. Also, I’ve created the entire texture diffuse and normal maps for all separate parts.

Mech Robot diffuse map


Mech Robot normal map